Abstract / Excerpt:
The proponents had developed a game using an existing open source 3D rendering engine, game methodology, and framework. The game is based upon Emilio Aguinaldo's life during the Philippine Revolution. While the game is in full 3D, rendered using OGRE, the players are able to interact with the 3D world in First Person view. The players would be able to explore the environment and interact with the game objects and characters within the game. In creating the game's content, the 3D models; environment, characters and animation required making the game fun and visually entertaining, are designed within Autodesk's 3Ds Max. Furthermore, with C++ versatility to use other libraries, the proponents were also able to include other tools and libraries in creating the game.
Info
| Source Institution | Ateneo de Davao University |
| Unit | Computer Studies |
| Authors | Michael Angelo R. Calaque, Ronn Eric J. Lamostre |
| Page Count | 33 |
| Place of Publication | Davao City |
| Original Publication Date | March 1, 2014 |
| Tags | 3D graphics, 3D graphics software, Environment, animation, characters, image manipulation software, model, open source SDK |
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