Implementing Thomas Malone’s Framework for a Theory of Intrinsically Motivating Instruction in a Game-Based Learning Tool for Toddlers

Abstract / Excerpt:

Nowadays, many technological applications are flooding the market most especially applications providing game-based learning or the so-called educational learning most especially for toddlers. GBL is a type of game play that has defined learning outcomes. Some applications provide same kind of concepts in their learning tool games.

The main purpose of this research paper is to provide a Game-Based Learning (GBL) tool using a casual game approach, which is ideal for knowledge recalling. This GBL tool will be based on the syllabus of the Little Champ Schoolhouse - a toddler school located at Doña Candelaria St., Ecoland Subdivision, Davao City.

The key characteristics of an engaging Game-Based Learning was derived from Thomas Malone's Intrinsically Motivating Instruction Framework, which dwells with the following: challenge, fantasy, and curiosity. Corona Software Development Kit and Lua scripting language will be used in the development of this game-based learning application in Android.

Info
Source InstitutionAteneo de Davao University
UnitComputer Studies
AuthorsClemarie M. Secuya, Marcel Tunichii T. Villaruz
Page Count16
Place of PublicationDavao City
Original Publication DateMarch 1, 2014
Tags Computer Studies, Game-Based, Instrically Motivating, Learning Tool, Thomas Malone's Framework, Toddlers
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